C++ - Flocking AI
An AI behavior mimicking flocking created in my own C++ Engine.
Unity C# - Advanced Flocking
A flocking AI with control points to control the shape of the flock. If the control points move, the shape changes.
Unity C# - Weapon and Bullet System
A weapon system created in Unity for my independent project Tess
Unity C# - 4 Dimensional System
A 4D system created in Unity for my independent project Tess.
The visor shown in the GIFs allows the player to look through 4 dimensions.
A Bitfield container created in C++
C++ SmallBlockAllocator (uses Bitfield)
A SmallBlockAllocator created in C++. Used for Memory Management
C++ Math Related
A 3D Vector class as well as various mathematical functions.